Sunday, November 8, 2009

My Beautiful New Ice Castle



I just bought this beautiful new Ice Castle from Aisuru's shop Beloved Custom Designs. 

Is absolutely gorgeous, and I was immediately reminded of the movie Ice Castles with Robbie Benson.  Anyone remember him?  It was a movie about a blind figure skater.  I grew up skating and even skated in a competitive synchronized skating team when I was in college.  So, I had to build an ice rink for my ice castle to pay tribute to the movie.

I have a wonderful ice skating HUD from L/S Pro available on xstreet here.  The black skating dress is from Nylon Outfitters in Tableau.  With the HUD, you can skate forward, jump, spread eagle, spiral, and do a number of spins.  It comes with a free set of figure skates.



I even went skating in the castle just for fun.  Here, I'm wearing my Dirty Knit Tunic, a DSN gift from Honey Soul.  It makes a nice ice skating dress.

I love my new ice castle and skating rink.  It's a wonderful way to start out the season!




Hair:  Vignette - Izzy (Now free!)
Skin: LF Chai Skin - Tangerine Dream Freckle (no longer available)
Boots: Kumamoto Japan - KJ Beige Sheepskin Boots (freebie)
Dress:  Devilish Cupcake - Clair
Bolero: Hal Hina - Ivory Knit Bolero - B2203*G

Saturday, October 31, 2009

Comments on Content Theft

Yet again, butting in on the debate, I thought I would post some of my thoughts on content theft.  Coming up are two campaigns, the Step Up campaign, and the Artist's Voice.  Both campaigns request merchants to take action against content theft this week.  There is debate about whether either a moratorium on uploading or a moratorium on all commerce will have any impact.  I am not going to enter that debate; however, I can offer my opinion about what types of things tend to work from a sociological/anthropological perspective.

I believe that content theft and other forms of deviant behavior run rampant in Second Life because it lacks a sense of community.  Criminologists today argue that there are two things that really protect a society or group from deviance and crime - social cohesion and collective efficacy.  Social cohesion is a sense of community, and Collective efficacy refers to the willingness of members of a community to look out for one another and to intervene for social control.

In RL, societies develop slowly and laws develop as needed.   The speed at which SL has grown and its degree of complexity is, I think, historically unique.  Rapid growth, heterogeneity, and poverty are criminogenic in the real world, and SL has all three of these characteristics, at least in some form  So, it isn't a surprise that we're seeing crime in the virtual world.  Thus, at least in some sense, the struggles that content creators are experiencing are growing pains.

I don't know how many people are logged into Second Life on average at any given time, but if it is around 60 - 70 thousand people, that is the size of a small city.  Yet, unlike most small cities, there is no sense of community, no police force, no justice system, and few laws.  In fact, we don't really have very many forms of informal social control, other than banning avatars or publically shaming them via chat or in blogs.  Formally, we can file DCMAs and abuse reports but there is no one who will come to one's aid immediately upon spotting a TOS violation.  There is no 911 system.

In terms of social cohesion, some residents have called for review boards, which may possibly be the first step towards forming a community.  The question, though, is how much social control do residents want in Second Life?  How much control are you willing to give up before you decide to leave?  On one hand, we can have the near anarchy we have now, on the other, we can have a police state.  And, there are many possibilities in between those two extremes.

In the real world, social controls work best when one has a strong moral compass, has something to lose (i.e., has a stake in conformity), is emotionally attached to others who hold conventional values, and believes the rules are fair.

I believe that even if the technology is not available to stop content theft, there are real steps that Linden Labs can take to ameliorate the problem.  The following are some brainstormed ideas based on my experience with what works in the real world.  First, give new avatars more choice in determining their initial appearance.  This includes a choice of quality designed outfits, skins, and hair.  I'm sure many designers would be willing to contribute to this.   Second, before leaving the orientation section, a new avatar should be introduced to the general expectations regarding behavior in Second Life.  I don't think coming up with a list of basic norms would be too difficult.  Third, new avatars should have to acknowledge receipt of and a willingness to adhere to an honor code.  Fourth, new avatars should automatically become a member of a community.  Communities can be built around interests.  There should be mentors automatically assigned to new avatars rather than just throwing someone out to the grid to fend for themselves.  Finally, verification of identity upon registration would give Linden Labs the information they need to deal with complaints and would give residents more of a stake in conformity.  I think these steps would reduce the amount of anomie experienced by new residents and would set them on the right path from the beginning.

Residents can take steps to reduce content theft by forming voluntary associations based on area of expertise or interest.  These associations can serve a group of voluntary members who enact ethical standards and resolve disputes.  Those who are accused of wrongdoing should have basic due process rights including the presentation of evidence and the right to defend themselves against accusations.

I don't see the process of increasing social cohesion and collective efficacy as a quick one.  This is something that residents will have to work towards over the long haul.  There will be debate and disagreement as this process moves forward and these are lofty goals.  I suspect that a real crackdown by Linden Labs might be more formal control that what many people would want.  Ultimately, the responsibility lies in all of us.  If one isn't up for the fight, it may be time to throw up your arms, walk away, and say, "It's just a game."

Thursday, October 22, 2009

Ghost Hunt

ST Rooms is hosting a fantastic little ghost hunt with some wonderful prizes. 



There are 12 ghost pumpkins hidden around the mall.  Find them all, go through the central door, battle the boss pumpkin ghost, and then teleport to a hidden room with tons of prizes. 

From the hunt:
Hair - Little Heaven - Carla Violet
Tattoo - Demise - Magnolia Mono
Hat - Tomoto - Tartan Viole

Other:
Skin - LF Chai - Sugar - Crush Freckle
Dress - A Netherworld - Black Floral Halter Dress

Photo taken at A Netherworld

Monday, October 12, 2009

Zombiefest



Zombiefest continues until the 13th.  It's not too late to go.  Proceeds benefit the Red Cross.  But be careful, or your brains may not make it out.  Bwahahaha!


Sunday, October 4, 2009

Halloween



I love Halloween. It's my favorite holiday and it comes during my favorite time of year. I think I might have to be a witch for the rest of the month.

Witch broom is from Little Heaven
Hat and Sheep Avatar are from DP YumYum

Coming up - another "how to" post - how to organize a drama-free hunt! Yay!


Saturday, September 5, 2009

How to Hunt without Driving Yourself or Others Crazy

I finished the Twisted Hunt yesterday afternoon. It was an absolute blast - fantastically organized, challenging, and entertaining. I found some great new shops, and got to revisit some of my old favorites. But, I was dismayed when, shortly after finishing the hunt, I got a notecard from the organizers. There have been some complaints that the hunt is too hard, even with all the group support. The complaints have been so frustrating to the organizers that they are actually considering making this hunt their last. What a pity that would be. The Twisted Hunt is, in my opinion, one of the best hunts in Second life, and the prizes are absolutely amazing.

I don't want that to happen, so, in the interest of community service, I want to share my hunting system with everyone. This system really works. I guarantee that if you follow these steps, you will not only find your prize, but you will also find the hunting experience to be fun and rewarding.

Step 1: Join the hunter's group and find the blog. The more information you have to start with, the more fun you'll have on the hunt. Most of the time, this information is available at the starting point. Look through the group notices to see if there are any shops that you will need to bypass or that have moved or closed. Sometimes, you can also find hints in the notices. The blog will often post hints, or at least the lineup of shops.

Step 2: Cam around the landing spot. On the Twisted Hunt, for example, the prize is, in most places, within 20 meters of the landing spot. Before you go anywhere, cam around. Look up high and down low.

Step 3: Make a plain view sweep of the shop. You wouldn't believe how well this works. I just start walking around the shop - I almost always start to the right, walk around the perimeter outer walls, then across the middle. There are certain places that shop owners like to place their prizes that can be easily seen this way. Some favorites:
  • Above the front door on the ceiling.
  • Behind the front desk
  • Behind or near the group sign
  • On couches or tables
  • In chandeliers
  • On top of wall dividers
  • Tucked in corners
  • Embedded in an item of the same color (i.e., a purple box is embedded in a skirt in an ad for a purple dress)
Step 4: Cam around the shop to look in places hidden from plain view: Many shop owners place their prizes behind signs or in hidden nooks. If you don't see the prize in plain view, it's probably hidden. Look under tables, inside lamp shades, between a curtain and the wall, and even in toilets or sinks. If the hunt item is sculpted, here's a secret trick - sometimes using the wire mesh helps alot! Hit Ctrl + Shift + R and cam around. That will help you see through things easier, but remember, if the item is small, it might not be rezzed if it's on the other side of the shop. You'll still need to walk around.

Step 5: Think logically, think like a shop owner: If you owned the shop, where would you hide it? If the store is large, and you're looking for a gothic item, where is the gothic section? It's likely that the store owner placed the themed item near that themed section of the store. The store decor can tell you a lot about the owner's personality. Where does the shop owner want you to go in their store? What do they want you to see?

Step 6: Sit back, take a breath, and just browse the store. If you still haven't found the prize, don't get frustrated. Take a break, read the profiles of the other hunters, actually shop in the store, and think about the time, effort, and creativity involved in creating the items the shop owner sells. A lot of time, if you just step back from the hunt and enjoy the place, you'll find the prize.

Step 7: Befriend other hunters, hunt in a group: If you notice other hunters looking frustrated, help them. If you see the same people in store after store, talk to them. You wouldn't believe how helpful it is to have others hunting with you. There are even stories of romances starting and deep friendships forming among people who met on hunts.

Step 8: If all else fails, ask for a hint: I keep the group chat open so if I need a hint, I'm not asking for something that someone 5 minutes earlier asked for. Just go back through the chat log and see if the hint is already there. Usually, the hint will lead you right to the item, especially if you've already surveyed the store.

Step 9: Skip the store and return later: If you still can't find the item, just move on to the next store. You can always return later, and a lot of the time, when you do, you'll smack yourself for having missed the obviously placed prize.

Step 10: No matter what, be a polite hunter: Never complain or be rude in group chat, never harass the shop owner, and always remember that you do not have a right to anything free in SL. If you really do have a legitimate complaint, write it in a politely worded notecard and send it to the hunt organizer who will take care of it. That's all you need to do. If you don't like the hunt, or a shop, or someone in the hunt, just move on. If someone asks for help, and you're available, go for it! The hunt organizers and chat moderators are unbelievably busy, and any help they can get, they'll appreciate.

I hope this advice helps. Let me know in the comments if you have tips, tricks, or advice for hunters, and HAPPY HUNTING!

Friday, August 14, 2009

How to Not Get Picked Up in Second Life

Day after day, I hear all these tales of sordid and prurient adventures in Second Life. People are meeting up, hooking up, marrying, and even having babies in this virtual world. If you ever wish to avoid this in its entirety, I have some advice for you. We create our own world in SL, so I thought I should probably share what I know about not meeting people of appropriate sex, for those who wish to be left alone.

So, without further ado, here are my tips on how to not get picked up in Second Life:



  1. Be Shy. Painfully shy. If someone IMs you, run away, teleport out, or just ignore it. Never participate in open chat if there are members of the appropriate sex around who might take notice of you.

  2. Cover up. Do not (should I repeat that) wear revealing clothing of any kind. No cleavage, no uncovered bottoms, no smexy chest hair. Wearing suggestive clothing invites, well, suggestions.

  3. Limit Contact. Go only to places where the likelihood of meeting someone is the lowest. For example, if you're a straight women, only go to stores that sell women's clothes. Avoid at all costs the following: Large retailers that sell clothing for both men and women, nightclubs, and the entire Zindra region. Nightclubs and Zindra can be very dangerous places if you're trying to not get picked up. Tourist sims are probably bad, too. Try to visit them when no one else is there. You can watch the map for those opportunities. Fairs, hunts, and midnight mania hopping are all off limits.



  4. Isolate Yourself. You can keep to yourself in SL very effectively. Close your land to the public and stay there. Spend your time building or creating. Stay out of any social groups. Do everything you can to not make friends - they might know someone - and that could be bad. In fact, it's probably best just to hang around with ghosts and/or dead people.

  5. Do Not Roleplay. I think it must be impossible to avoid members of the appropriate sex in many if not most of the roleplay scenarios in SL - especially Gorean roleplay.



  6. Be Strange. If you do have to venture into an area where you may run into others, be strange or scary. This isn't as easy as it sounds. You can't be too strange or scary or you might draw unwanted attention. You have to be just strange enough to deter any communication. It's a tough balancing act, but with practice, you'll find the right look.
I'm sure I will think of more techniques as time passes, but this should do for now - as a start.

Style Notes:
Photos 1 & 2
Skin - Dulce Secrets - Tacy Vodka Skin
Dress - Scruffy Gora - Lolita Rave
Boots - Animas Designs - AD Biker Boots
Hair - Schadenfreude - Black Witch Cinder
Eyes - Mystical Eyes - Oceanic and Peacock Green

Photo 3
Skin - Frick - Fisticuffs Noir - Wearable Demo
Dress - SK Designs - Pain

Poses are part of my AO from red Queen - ETrangE
Location: Ghostly Forest